// ABOUT ME

I am a second-year PhD Student in the Human Computer Interaction Institiute (HCII) at Carnegie Mellon University, co-advised by Jessica Hammer and Geoff Kaufman.


Currently, I design and research non-digital games for middle school students to encourage STEM comfort and engagement through increased curiosity. Related to this work, I have interests in research-based interventions for margainalized groups and work on stereotype threat. One of these games, Outbreak, won Best Non-digital Game and People's Choice awards at Meaningful Play 2016.


During my undergraduate and Masters programs, my research with the Stanford HCI Group was in the realm of social computing and crowdsourcing. Specifically I have studied how to facilitate work within groups of experts from the crowd.


  • aato {at} cs.cmu.edu
  • Download CV [pdf]
    Updates
    10/2016 "Outbreak" wins 2 game awards
    10/2016 Present "Tandem Design" Paper
    10/2016 Travel to Meaningful Play in MI
    10/2016 Present "Treehouse Dreams" WiP
    10/2016 Travel to CHI Play in Austin, TX

// Research Interests

  • Marginalized Identities
  • Stereotype Threat, Implicit Bias
  • Identity & Role-Taking
  • Game-Based Interventions
  • Expert Crowdsourcing

// Skills

  • Javascript / jQuery / HTML5 / CSS
  • C / C++ / Java
  • Transformational Game Design
  • Team Management
  • Web Design & Wireframing

// Selected Research

Tandem Transformational Game Design: A Game Design Process Case Study

To, A., Fath, E. Zhang, E., Ali, S., Kildunne, C., Fan, A., Hammer, J., Kaufman, G. (Meaningful Play 2016)


Integrating Curiosity and Uncertainty in Game Design

To, A., Ali, S., Kaufman, G., Hammer, J. (DiGRA/FDG 2016)


WearWrite: Crowd-Assisted Writing from Smartwatches

Nebeling, M., To, A., Guo, A., de Freitas, A., Teevan, J., Dow, S., Bigham, J. (CHI 2016)


Expert Crowdsourcing with Flash Teams

Retelny, D., Robaszkiewicz, S., To, A., Lasecki, W., Patel, J., Doshi, T., Valentine, M., Bernstein, M. (UIST 2014)


// RESEARCH


My current research is about designing and studying transformational games for marginalized populations. The specific focus of my main project centers on increasing comfort with STEM topics by encouraging scientific curiosity through games.


CURRENT PROJECTS


Sensing Curiosity in Play and Responding

The SCIPR Project is focused on game-based interventions for marginalized students in STEM. We are designing and researching games to increase scientific curiosity in order to increase comfort with STEM topics.

Tandem Transformational Game Design

Tandem Design is a transformational game design process that pulls from best practice in transformational games, design, psychology, and organizational behavior. Go to tinyurl.com/tandemdesign for more information.




PAST PROJECTS


WearWrite

WearWrite is a system that enables users to write documents from their smartwatches by leveraging a crowd to help translate their ideas into text. (Published at CHI 2016)

Flash Teams

Flash teams are modular, self-contained, replicable, and computational workflows for expert crowdsourcing. (Published at UIST 2014)

// PUBLICATIONS & MEDIA COVERAGE


SELECTED PUBLICATIONS


Tandem Transformational Game Design: A Game Design Process Case Study

To, A., Fath, E. Zhang, E., Ali, S., Kildunne, C., Fan, A., Hammer, J., Kaufman, G.
Meaningful Play 2016


Integrating Curiosity and Uncertainty in Game Design

To, A., Ali, S., Kaufman, G., Hammer, J.
DiGRA/FDG 2016: Digital Games Research Association and Foundations of Digital Games First Join International Conference


WearWrite: Crowd-Assisted Writing from Smartwatches

Nebeling, M., To, A., Guo, A., de Freitas, A., Teevan, J., Dow, S., Bigham, J.
CHI 2016: ACM Symposium on Human Factors in Computing Systems


Experts On Demand: Enabling Flash Organizations with Rapid Onboarding

Alexandra To
Advisor: Michael Bernstein, Second Reader: Melissa Valentine
Symbolic Systems Program Masters Thesis 2015


Expert Crowdsourcing with Flash Teams

Retelny, D., Robaszkiewicz, S., To, A., Lasecki, W., Patel, J., Rahmati, N., Doshi, T., Valentine, M., Bernstein, M.
UIST 2014: ACM Symposium on User Interface Software and Technology


Foundry: Managing Teams of Experts Online

Alexandra To
Advisor: Michael Bernstein, Second Reader: Daniela Retelny
Symbolic Systems Program Senior Honors Thesis 2014


POSTERS, DEMOS


Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children

To, A., Fan, A., Kildunne, C., Zhang, E., Kaufman, G., Hammer, J.
CHI Play 2016: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play


WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables

Nebeling, M., Guo, A., To, A., Dow, S., Teevan, J., Bigham, J.
UIST 2015: ACM Symposium on User Interface Software and Technology

VIDEOS


Stanford News interviews Asst. Professor Michael Bernstein and Alexandra To and the flash teams research as a part of their coverage of the Symbolic Systems Program



MEDIA COVERAGE


Stanford team looks to take crowdsourcing to a whole new level. Stanford News. August 25, 2014.

Stanford’s Symbolic Systems program bridges the gap between humanity and technology Stanford News. August, 2014


AWARDS


Best Student Non-Digital Game, "Outbreak" - Meaningful Play 2016
People's Choice, "Outbreak" - Meaningful Play 2016

// EXPERIENCE


TEACHING


CS 547 (HCI Seminar) - Course Assistant

Winter 2015, Spring 2015

SymSys 100 (Minds & Machines) - Teaching Assistant

Fall 2014

Overview course of the interdisciplinary study of cognition, information, communication, and language. Leading a discussion section of 30 students.


RESEARCH


Carnegie Mellon University - PhD Student / Research Assistant

Fall 2015 - [PRESENT]

Co-Advised by Jessica Hammer and Geoff Kaufman. Work on SCIPR (Sensing Curiosity in Play and Responding) project. Designing and researching a tabletop game for underrepresented middle school students in STEM fields. Team management of 12 research interns across one year.

Carnegie Mellon University - Research Assistant

Summer 2015

Work with Michael Nebeling, Steven Dow, Jeff Bigham on WearWrite. Shepherding the crowd to complete complex tasks from a smart watch.

Stanford HCI Group - Research Assistant

Summer 2014

Continued as Masters' research throughout the '14-'15 year
(SEE: Publications & Media)
Wrapping up research on flash teams (flashteams.stanford.edu) and continuing next phase of research - scaling up flash teams to flash orgs. Combining HCI research and organizational behavior/management literature. Studying issues of coordination and hierarchy in a large-scale on-demand organization.

Stanford University HCI Group - CURIS Intern

Summer 2013

(SEE: Publications & Media)
Created Foundry, an interactive online tool for authoring and managing flash teams. Created with Javascript, D3, jQuery, Twitter Bootstrap and run on Rails.

Stanford University Symbolic Systems Program - Summer Intern

Summer 2012

Worked jointly with the SymSys Program and the MLK Jr. Institute designing a collaborative history online platform to engage a wide audience with digital history. Designed research studies based on project.


MISCELLANEOUS


Stanford Bing Overseas Study Program - Head Student Advisor

Sept. 2013 - June 2015

bosp.stanford.edu
(Previously) Beijing Student Advisor Sept. 2012-June 2013
Organizing BOSP team of student advisors. Organizing efforts around large outreach events and panels.

Stanford Residential Computing - Residential Computer Consultant

Sept. 2013 - June 2015

Assistant residents with internet, hardware, and other personal computing and technology issues.

// CONTACT INFORMATION

Get in touch with me to learn more about my research.

Undergraduate and Masters students looking to get involved in this work (e.g., research, development, game design, data analysis, etc.) can get in touch with me via email in order to do an independent study in either of my advisor's labs, the OH! Lab (Dr. Jessica Hammer) or the eheart Lab (Dr. Geoff Kaufman).


Newell-Simon Hall
Carnegie Mellon University
Pittsburgh, PA

CV: Download